Three vertices, a halving step, a random choice
Place three points v₁, v₂, v₃ at the corners of a triangle. Pick any starting position p₀ in the plane. At each step: roll a fair three-sided die to choose an index i ∈ {1, 2, 3}, then move halfway from your current position toward the chosen vertex — pₙ₊₁ = (pₙ + vᵢ) / 2 — and mark pₙ₊₁ as a dot. Repeat forever. That is the entire chaos game: two ingredients, three vertices, one fixed jump ratio of one-half. No memory, no plan, no global rule. The picture builds itself.